Elder Scrolls Online Impressions (AKA Skyrim Online) - I waited in line the longest to play this
when I could have gone home and played Skyrim to get the same impressions.
That’s essentially when this game is. It was nice to have 30 PCs setup for us
to play, but the real WOW factor was playing outside of the booth; A five
minute cinematic showing off three of the playable classes that was released
back in January.
One
thing that looks different from Skyrim is the flexibility in the upgrade trees.
Weapons and armor are not tied down to classes. For example I could give a
warrior (or dragon knight as ESO calls it) some leather armor and a bow if I
want, or I can give my wizard heavy gear and have him walk around like Bugs Bunny
in a suit of armor. The choice is yours.
The
only big question that has not been released yet is the pricing model. Will
Elder Scrolls Online go free to play? Or will there be a subscription involved?
We saw what happened to The Old Republic with their subscription model… but I
bet Betheda will bet the farm that the Skyrim name will help them gain
subscribers and try their hand at $19.99/month. Below is the cinematic playing
at the booth.
Elder Scrolls Online does not have a release date yet, but it's
due sometime in 2013.
Metro: Last Light Impressions – Difficult! Well I played Metro 2033 on PC
and of course, everyone knows that playing an FPS on PC is much easier than
playing on console. So I was forced to use a crappy Xbox controller to figure
out how get through the demo. It made things difficult and sucked a lot of the
fun out of this game, but it does look like an equally immersive experience
much like Metro 2033.
I was a little disappointed with the level they decided to
showcase. It seemed like players needed to sneak around a lot to avoid enemies
and the objective was not really clear. I wish they choose a better map. Graphically,
the game looked surprisingly similar to Metro 2033. I didn't see too many changes or jaw dropping sequences.
Slight engine tweaks and a new game shouldn't have caused a three year dev
cycle right?
Metro Last Light will be released on PS3, 360 and PC on May 14,
2013.
Dead Island Riptide Impressions - Ugh, I thought maybe I would have fresh outlook on this
franchise considering how much I hated the first release. It worked for
Borderlands, why not Dead Island? Because Dead Island has not really changed
much. It's still ridiculously hard to kill zombies which takes a lot of fun out
of the whole point of game; killing zombies. I understand they are trying to incorporate a leveling
system here but I think there would be easier ways to do this with certain melee
weapons and areas of the island. This just isn't my cup of tea and it was not a
pleasant experience.
Dead Island Riptide is due out on PS3, 360 and PC April 23.