The Half-Life series has played a major role in my love for
single player video games campaigns ever since I popped that orange CD into my
computer’s disk drive back in 1998. From that moment I was utterly obsessed
with the protagonist Gordon Freeman and his adventure through the Black Mesa
Research Facility. Valve Software changed the way we played video games. They
created an immersive universe with a silent protagonist and told a story with revolutionary
interactions throughout the 12 hour campaign. In a seemingly impossible event,
Valve outdid themselves in 2004 with Half-Life 2, the sequel to the events that
followed the Black Mesa incident, expanding the Half-Life universe with a brand
new engine (called the “source engine”) that incorporated a radical new way to
simulate physics in game. Gordon’s story was continued in 2006 and 2007 with two
short sequels called Episode One and Episode Two. But lovers of the Half-Life
series lusted for a remake of the 1998 adventure. And in 2006, I learned some
bold fans of the series were making a free, shot by shot remake of the 1998
adventure using the source engine and calling the project; Black Mesa Source. The
developers boasted another 12 hour campaign that is essentially a free
modification, no purchase necessary.
Black
Mesa Source was eventually renamed “Black Mesa” and was released this past
Friday. It had been six years since I read about the game’s announcement and
like most highly anticipated long dev-cycle announcements (think Duke Nukem
Forever) I was eager to play. Because my love for this series is so strong and
it's one of the last remaining franchises I can hang my hat on (So long Mass Effect, Duke Nukem and Resident Evil), I will attempt
to identify the good and the bad of this remake through a series of blog posts going chapter by chapter.
Chapter 1: Black Mesa Inbound & Chapter 2: Anomalous Materials
The first
and second chapters, Black Mesa Inbound and Anomalous Materials createa
beautiful sense for just how large the Black Mesa facility is, much better than
Half-Life ever did. Remember Half-Life fans, the Black Mesa Research Facility
is just one portion of entire complex. Since this is a shot by shot remake,
Black Mesa opens in the titled sequence as Half-Life did; credits role as
Gordon takes the 7 minute Black Mesa tram system to work (video below). The additions to the opening sequences are
quite clear; There is a beautiful lobby complete with escalators and a vibrant
lighting system, there’s considerably more activity below the tram and along
both sides, there are nicely set corner offices, and beautifully designed
corridors and tunnels. The Black Mesa team made a considerable effort to make
Half-Life look more like Half-Life 2- make the set pieces more realistic, with
a thoughtful approach to how a tram system should
look. Let’s be honest, we all thought Half-Life appeared “realistic” back in
1998, but when you play it today, character models look like walking legos and
most level layouts made little sense. The point of Black Mesa was to correct
that and it appears they do right out of the gate. I need to commend the Black
Mesa team for realizing some implausible mistakes in the original opening. In
Half-Life, there’s a portion of the track where a gate is lowered that requires
the tram to stop to allow the passing of a robot carrying radioactive waste.
Would a research facility really build a tram system low enough for this to
even be in issue? In Black Mesa, the tram is far overhead as the spider-robot
walks by and is merely a sightsee on opening tour.
One of
the more impressive sides of Black Mesa is the inclusion of huge pieces of
additional dialog not present in the first game. There’s one section of the
level that has three or four scientists discussing an experiment as well as two others talking about TPS reports getting “progressively worse”. But just like
in Half-Life, Gordon can still nuke the casserole in the microwave, bother a fellow
scientist waiting for a message and push the alarm button in the lobby. There’s
also some cute dialog involving a security guard who tells Freeman he’s a “sell
out” for cutting his pony tail and an achievement for helping a fellow
scientist by getting him toilet paper in a bathroom stall.
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