Tuesday, April 15, 2014

The Next Best Thing Is Coming; Evolve First Impressions at PAX East 2014


Over my gaming years, I've learned to tame my excitement and anticipation for upcoming games. The latest game developed by Turtle Rock studios, Evolve, was one of these curbed when it was announced earlier this year. There are only so many modern shooters, sequels and heavily marketed games one can consciously be aware of [and play for that matter]. Evolve entered my radar in January of 2014 by making it as the cover story on the newest Game Informer issue. At the time, it seemed like different take on the Left 4 Dead formula (also conceived and developed by Turtle Rock studios), where four “survivors” take on a giant monster. But it wasn’t until I got to play Evolve at PAX East where it became obvious this was NOT just a different take on Left 4 Dead, it was something entirely different … and awesome.

                It is true; Evolve is heavily developed around cooperative play very similar to the four player format in the Left 4 Dead games. The tagline is even 4V1, representing four versus one. Four players, or hunters, are teamed up against a player controller monster called “Goliath”. The hunter’s goal is to kill the monster and the monster’s goal is to kill all four hunters OR a generator in the center of the map after evolving to level 3. (more on that later)


Being the Monster:  Waiting in line at 2K Studios, we were asked which character we wanted to play during the demo and I volunteered to be the monster/ Goliath. You can tell Goliath is heavily inspired by Tank from Left 4 Dead. In fact, one of its special attacks is borrowed- the Rock throw. When we were setting up our characters, we were allowed to assign 3 XP points to four special abilities; each ability allowed 3 slots for XP points. The Monster’s four abilities are: Rock Throw, Fire Breath, Jump Attack and a Charge Attack. I assigned 2 points to the fire breath and one to the rock throw, although I could have maxed out one ability. The Goliath can then level up (evolve) 2 more times during the match and assign up to 6 more XP points to the remainder of the slots available. To level up, the Goliath must kill and eat different wildlife in the map. It seems simple enough, but with four hunters on your trail and hostile creatures to kill, players need to strategize when to evolve or when to attack the hunters. To make matters worse for the Goliath, the hunters can track the monster’s footprints through the jungle while he is hunting prey and evolving. The Goliath can then hide its footprints by walking through water or entering stealth mode.

What Turtle Rock did right: Gave Goliath a bigger purpose- Playing directly across from the four PAX attendees playing the hunters, I could hear their frustration in trying to track me, which only encouraged me to use the stealth mode more, jump incredibly long distances (which makes you feel like you’re the Incredible Hulk) and climb tall cliffs. All of these things make it increasingly difficult for the hunters to find you. When you’re playing as the monster, it shouldn’t just be a single minded “Go Kill the Hunters” mentality. But Turtle Rock knew they had to make playing the monster more dynamic or being the monster would be a chore. Using the stealth tactics bought me more time to eat more wildlife and evolve to the level 3 Goliath which was my goal from the beginning. Knowing the hunters are frustrated while tracking made evolving to level three even more enjoyable. But once I reached the max level, I felt unstoppable. My Fire breath, rock throws and leap attacks were maxed out and the hunted became the hunter.

Taking out all four hunters was a lot harder than I thought. Griffin/Trapper, Hank/Support, Markov/Assault and Val/Medic working together will be a challenge, especially if the players know what they’re doing. The Trapper’s unique role is equipped with a harpoon gun, restricting movement of the Goliath. The only way for me to breakout of the restriction is to use a physical attack against the Trapper. And you are typically engaged with one of the other three hunters when the harpoon gun is deployed, so breaking out of the trap is frustrating. The Support’s role is using the shield gun which produces a shield around another player, much like the Medic’s role using the medic gun for healing, which functions similarly to the medic gun used in Team Fortress 2. And finally, the Assault’s role is to inflict as much damage as possible against the Goliath.



The Goliath doesn’t just have a health bar as you would expect, but also a shield bar, which can be refilled by eating wildlife and evolving. Once the Goliath evolves to level 3, the Goliath can now choose to destroy a generator in the center of the map instead of killing the hunters. This also changes the strategy of the hunters; do the hunters now continue tracking the Goliath through the jungle? Or do they retreat and defend the generator? It’s this kind of gameplay shift that is a formula for an incredibly successful game- player don’t want the same thing over and over again, they want variety and they want surprise and Evolve appears to have added this dynamic.

Using the fire breath is great for when the hunters are bunched together- the attack releases a powerful stream that does heavy damage to players. The jump attack works similarly to how the hunter worked in Left 4 Dead. When you press slightly on the jump attack, a target area appears on the ground for where the Goliath will land. If any enemies are in the area when the Goliath touches down, he performs an earthquake shattering move that will knock players down. The rock throw also works this way and is good for players that are just out of reach of the jump attack and fire breath. There are cooldowns for all of these attacks so switching between the different attacks as well as making sure you are attacking the correct enemy class will be a strategic and fun way to keep players keen to their HUD.



My overall experience was extremely positive. I was only able to incapacitate 2 of the 4 hunters before I was killed; but it was a good 20 minutes of exploring the jungle, evolving and learning the Goliath’s special abilities. I was playing on an Xbox controller which I did not enjoy and prefer mouse and keyboard, so getting used to the controls was tricky. The option of destroying the generator never crossed my mind; I was confident that once I evolved to my full form, I could take out all of the hunters, but I underestimated their abilities. I also misevaluated my plan for taking out the medic first, thinking that role was the backbone of the hunters, but the trapper and support roles were just as important. Attacking the hunters needs to be carefully evaluated during the battle and the Goliath even has opportunities to escape, replenish health return to battle if needed.

What Remains to be Seen: It is unclear whether Evolve will have a single player campaign (probably not), but I don’t think one is needed. The big question mark I have is replayability. What is Evolve going to do to make the game continue to be fun after 100 hours of gameplay- Will it have some kind of “Director” that changes the environments in the map that forces the Goliath or players to change their strategies? This could easily be done by adding/subtracting different power ups and wildlife etc, but will Maps be different every time they are played? Will some maps have less terrain to make playing as the monster more challenging? Or less that allows the hunters to track the monster easier?

It is also hinted that more monsters will be revealed- will these monsters have different abilities? Will there be more hunters introduced? Will this formula be supported in the form of future DLC or free PC updates like the Left 4 Dead campaigns saw? Will the game be released on steam? (hopefully).

We also don’t yet have a release date; hopefully the planned Q3 2014 release is accurate and we’ll see the game later this year, but I won’t be surprised if it gets pushed into 2015.

Bottom Line: My prediction is Evolve will be the new hotness; the buzz surrounding the Evolve booth on Day 1 of PAX was heavily positive and after waiting in line for 2.5 hours the playable demo did not disappoint. Evolve will also fill the void that Left 4 Dead 3 should have filled these past couple of years and will most likely even knock Titanfall down a peg on the hot FPS multiplayer GOTY. This game will have legs if launched correctly, and given Turtle Rock’s history, we have no reason not to believe this. 

Monday, January 6, 2014

Most Anticipated Movies of 2014

I'm late with this. But I've been desperately trying to catch up with seeing everything on my 2013 list which I am still missing six movies; due to two not being released in 2013 and four that I flat out just didn't go see. I'm annoyed that Mad Max was pushed out to 2015 which makes it seem like it's been in production for 7 years. When I get closer to 100% completion on my 2013 list, I'll post a wrap up. 2013 shaped up to be a very weak year in cinema for me despite being so excited for it, so I am not getting my hopes up in 2014. I still of course have a list and a baseline to what I want to see in 2014, so here it is.

20. The Amazing Spider-Man 2 (Marc Webb) - The first 2012 film was disappointing, being a lover of the Raimi series. I didn't think the casting of Andrew Garfield was too bad and I liked the villain. I just thought the action set pieces were lousy and so was the writing in the 3rd act. Why is this movie on my list for 2014? Because the trailer shows us 3 villains and there's tons of comic book Easter eggs to spot.



19. The Hobbit: There and Back Again (Peter Jackson) - This is low on my list, because 1, I haven't yet seen The Desolation of Smaug (although I loved an Unexpected Journey) and 2) I might be a little burnt out on Middle Earth. I think that's why I haven't seen Smaug yet.

18. Gone Girl (David Fincher) - What has David Fincher done that is not awesome?

17. Unbroken (Angelina Jolie)- Jolie's directorial debut, but that's not why this movie is on my list. Unbroken was written by the Coen brothers- which automatically means the dialog is going to be pristine.

16. Cyber (Michael Mann) - I am not usually a Michael Mann fan having hated Miami Vice but loved Collateral. I'm anxiously awaiting a trailer for a Michael Mann movie on hacking. This should be lower on my list but 

15. Stretch (Joe Carnahan) - LOVED The Grey, so Carnahan has made it to my anticipated list with Stretch.

14. 22 Jump Street (Phil Lord, Chris Miller) - Probably the funniest R-Rated comedy I've ever seen, the first movie was a surprise. The trailer for the second movie looks just as good.


13. Captain America: The Winter Soldier (Anthony & Joe Russo) - I have two Marvel movies on my list this year. I suspect I will have two Star Wars movies on my list next year. The standalone movies always end up being entertaining so I am looking forward to seeing Captain America fight the Winter Solider.


12. American Sniper (Clint Eastwood) - This was originally going to be directed by Spielberg but passing it off to Eastwood is just as good for me. This is an adaptation of the autobiography with the same title, by Chris Kyle, the most lethal sniper in U.S. Military history.


11. Edge of Tomorrow (Doug Liman) - I finished All You Need is Kill in 3 days, the fastest I've read a book since I was assigned to do so in High school. I loved the story and Edge of Tomorrow is an adaptation on the book. I'm not a huge fan of Tom Cruse, but i AM a huge fan of Emily Blunt. Trailer below.


10.  Noah (Darren Aronofsky) - It's Darren fuckin Aronofsky. The end.  


9. Transcendence (Wally Pfister) - Who is Wally Pfister? He's Chris Nolan's cinematographer and this is his directorial debut. I'm hoping a little bit of Chris Nolan has rubbed off on Wally (I think we all are hoping for that) and the trailer below is a little spoilerific, but Wally has definitely impressed me so far. 


8. Guardians of the Galaxy (James Gunn) Huge fan of James Gunn (Slither) and obviously Marvel has done well with its standalone comic movies; I trust all parties involved and this looks to be a winner on the cast alone;


7. A Million Way to Die in the West (Seth MacFarlane) Most people hate his humor, but I don't.  I love all of his animated TV shows and really enjoyed Ted. I also loved him hosting the Oscars last year- Seth MacFarlane's second silver screen appearance-


6. Jupiter Ascending (Wachowski Siblings) The creator's the Matrix are back with another sci-fi adventure. Trailer below as it speaks for itself.


5. Tomorrowland  (Brad Bird) - GOOD NEWS! Brad Bird! Bad news... Damon Lindelof. Ugh. I'm looking past that and acknowledging Bird has directed my two favorite Pixar films as well as the most entertaining Mission Impossible movie... the plot of this movie has been kept a secret but it appears to be an adaptation of the ride Space Mountain at Disney World's Magic Kingdom.

4. Godzilla (Gareth Edwards) - Another film that seems like it's been in production for 7 years- Gareth Edwards got Hollywood's attention with his independent film Monsters, which I also recommend. The creators of this movie decided to make Godzilla a mile tall. See this chart for details and be sure to watch the trailer below?




3. The Raid 2: Berandal (Gareth Evans) -  The fourth and final sequel on my list- The Raid: Redemption was much better than Dread, so naturally I want to see what Eveans will do with the second installment. I could post the trailer, but I like the teaser much more.


2. The Grand Budapest Hotel (Wes Anderson) - I have not yet disliked a movie Wes Anderson has released, (like the number 1 director on this list) and everything about this trailer seems full of win. Cannot wait.


1. Interstellar (Chris Nolan) - This is an easy one. It's Chris Nolan helming this project and everything he touches turns to gold. This being another original script (like Inception) with some familiar faces returning such as Michael Caine, Anne Hathaway and the first time he's worked with the red hot Matthew McConaughey. Best Picture, Best Director, Best Screenplay. Teaser below. 

Saturday, August 31, 2013

What I'm Currently Obsessed With (August 2013 Edition)

Like my previous obsessed" entries in September 2012 and February of 2012, this one yet again is music that I have not been able to go a day without listening to it. I have never liked Daft Punk and I never liked Pharrell Williams. I hate retro anything and that goes for disco anything, but for some reason Daft Punk has taken a disco theme and added a version of funk and lyrical rhythm that I love. I ended up buying the album and discovered there's a track I love even more. It's called Instant Crush and it's embedded below. Anyone else obsessed? 


Tuesday, April 30, 2013

The Best Massachusetts Burgers - Part 2


Shake Shack (430 Calories per cheeseburger)


Shake Shack is brand new to Boston; or more specifically the Chestnut Hill Mall area in Newton. This chain comes directly to Mass from New York and preaches great things about their food including, 100% all-natural Angus beef, vegetarian fed, humanely raised and no added hormones and antibiotics. These things are important to my generation health eaters who want to splurge on a good burger every once in a while. In addition to their high quality food source, Shake Shack also boasts 100% of the electricity used is offset through window and renewable energy, waste is properly recycled, most structures inside each location has been constructed from recycled material (table tops are repurposed from old bowling alley lanes), food properly composted and 5% of sales are donated to charitable organizations (think Costco). It’s clear, Shake Shack makes a point to go out of their way to differentiate not just by their food offerings, but by their presence in the community. Ok Shake Shack, you have my attention.
                 These burgers are fantastic. Probably the best tasting burgers I’ve ever-- well they are good! Perfectly cooked, juicy, with the perfect melted cheese to patty ratio. When you take a bite, it’s exactly how you would want a cheeseburger to taste.  You do not need to order a double cheeseburger here! A single patty burger will suffice.  Sure you can order a double, but there is little advantage in doing so. If you are worried about the amount of food you’ll receive, order two single cheeseburgers. The double patty is just big enough to be annoying to eat, especially when it comes directly off the grill. Your first bite will throw hot scorching juices to the back of your month, destroying your tongue in the process. Of course, the alternative is just waiting a few more minutes for your burger to cool, but when you’ve been waiting for 30 minutes for your food, there’s little patience left.

Fries are awful (as awful as fries can be… does that make sense?). They are tolerable fries because there’s nothing really special about them (especially when put up against the rest of the fries on this page) and it reminds me of the fries I used to get in middle school. Feels like they took the fries out of the freezer and threw them in the oven for 10 minutes and served them. In fact, I would go as far to say they reminded me of the old Burger King fries before BK started copying McDonald’s fries. But let’s face it; you don’t come here for the fries. 

Another big differentiating factor that Shake Shack has from other “burger places” is the hotdogs and frozen custard and shakes. All three are delicious menu options that allow Shake Shack to appeal more to families with different tastes in food and deserts. And I mean all members of the family. Want to bring your dog to hang out at the outside patio? Shake Shack offers “treats with those with four feet”, several different types of dog biscuits. The Dapper Dog, an all-beef hotdog with American Cheese and shallots will leave your taste buds drooling while the Concretes and Shakes are the perfect pallet cleanse to finish off a meal. Not a desert lover? Then Shake Shack can offer a verity of beers to wash down your burger and fries. Beer with burgers was once only dreamed of when watching Pulp Fiction. Everything on the menu should be experienced at least once.

I’m not going to say I was “let down” by Shake Shack…the food was definitely good… but when you walk up to the Newton establishment and see a line out the door for a restaurant that you need to order by a counter, it kinda takes the wind out of your sale. So that’s standing in line for 20 minutes, ordering, then finding table to wait for 10 more minutes. Would I drive all the way out to Rt 9 for their food? Not with my other options like 5 Guys and Bobby’s (Review soon to come). If I was passing by would I stop in for their food? Not if I saw the line out the door… like it is EVERYDAY. Your move Shake Shack



Monday, April 29, 2013

The Best Massachusetts Burgers - Part 1


I’m proud of my generation, making a stand against the fast food restaurants that have dominated the region for decades. McDonalds, Burger King and Wendy’s were the only quick burger options in Massachusetts. But because of this refusal to eat processed meats and the desire for more options than just “would you like fries with that?” the result is dozens of premium burger places popping up around New England and hopefully staying for good. We saw how quickly food fads die when Krispy Kreme came to Medford back in 2003 and promptly left in 2005. Are these burger joints here to stay? I hope so. I also hope their presence makes In-And-Out, Whataburger and Sonic think twice about expanding in the Bay State. These options do not hold a candle to the burning inferno that is the new burger places talked about on this page.
               
I’ve sampled a few of the new burger places and graded them on the three things I like to see in burgers. Quality of the beef, price, time to wait for a burger and a bonus grade of how good their fries are. Each grade is out of a 5 star system and each cheeseburger was sampled without any toppings or condiments to not skew the reviews. Because let’s face it, if you’re ordering a hamburger over a cheeseburger you have bigger problems than “what do I put on my burger?”

DISCLAIMER: What I am not talking about here are the specialty Boston Burger joints that have been around for a couple years now. That goes for most of the Boston/Cambridge and Somervile Burger places like Park Restaurant, Grass fed, The Gallows, and Charlie’s Kitchen. This write up is for the new chains that will hopefully push out the places listed in the first paragraph.

5 Guys - (840 Calories per cheeseburger)  


I first had 5 Guys back in 2006 down in South Carolina and I was blown away. We just don’t get this kind of burger back in Mass. Since then, there have been 15 establishments that have opened up within 50 miles of Boston and the burgers are just as good as I remembered them. 5 Guys prides their burgers on two facts: no freezers exist in their buildings and there are 250,000 ways to order a burger at a 5 Guys. So that translates to the beef is never frozen giving a fresher, juicier burger and even folks with food allergies can get in on the 5 Guys experience. When ordering a burger, employees will have no trouble cooking a bunless burger for those that have celiac disease and whom are gluten intolerant. They recognize that folks who love burger and do not want to deprive them of good beef. So that means as they are building the burger which you can watch from the counter, they will carry the patty to the tinfoil and pile on the lettuce, tomatoes, onions and pickles before wrapping it up for the customer. Customers can choose to bring their own glutenfree bread or carry out. There is a great selection of toppings to choose from including different sauces (personally I eat my cheeseburgers with ketchup on the side, dipping the edges of the burger as I choose) including Hot sauce, BBQ Sauce and A1 Sauce??



Cheeseburgers start around $6 but the cost can quickly escalate when you start adding fries and drinks. Don’t be surprised when an order for two order is in the upper $20s. Add Bacon to an “All the way” (meaning all the toppings) Cheeseburger (920 Calories) can cost up to $7.80.A large frie is $4.99 and believe me, a large is freakin huge. I’d recommend sharing even a regular order but boy are they good. Most 5 Guys have a white board on the wall depicting where their potatoes are from. Which doesn’t really add anything to the taste but it’s a nice nod to local produce (where available). The fries always catch me off guard because they are typically smokin’ hot when they are served to you. Crispy on the outside with soft innards. It really is the perfect frie. The other great thing about 5 Guys is the wait. Even when they are busy, standing for your order is not a tiring, aggravating event. There's definitely a reason why it's called "5 Guys Famous Burgers and Fries".

I started with 5 Guys because they have proven to be an all-around great experience in the four areas I mentioned above. Delicious trans-fat free burger, short wait, decent price and Fuxin fantastic fries. 




Monday, April 1, 2013

PAX East 2013 Day 3 - Last of Us Impressions




Last of Us Impressions – This may have been the hardest game to find time to play over the weekend. The Elder Scrolls Online line was LONGER, but since Sony set up shop in the middle of the showroom, the Enforcers were obligated to cap the line so it didn’t spill into the showroom lanes. 30 minutes of gameplay was a nice surprise. Everyone who plays gets a shirt (see swag photo - bottom left) and if you complete the demo, you get a "special prize" (a stress ball in the shape of a brick).

The beginning of the demo opens in a rundown city. Vegetation has taken over and buildings are crumbling. Right away players will get the sense of Uncharted: Drake’s Fortune, the first time Drake jogs through the jungle in search of El Dorado. The Last of Us also incorporates the same little treasure sound effect when the game wants you to look at something. As you play as Joel, a rugged Mad Max type, you are accompanied by the unplayable 14 year old Ellie and an unnamed older woman.  It is clear right away you and your group are heading for the State Capital (which in the distance resembles a lot like the Boston State Capital). There are rumors a lot of the game takes place in Boston as well as other cities on the eastern seaboard.



The first 5 minutes of the demo gets players in tune with the controls and exploring the map which consists of condemned building and a run down city. Players need to scour the area for supplies such as bandages, ammo, guns, and melee weapons such as pipes and wooden bats. The group stumbles across a dead “clicker” which is a person who has been infected by an outbreak of fungus that has apparently spread across the United States. The fungus turns people into flesh eating zombies; splits open a person’s head, disabling their vision and forces the monsters to make noises with their mouth... The enemies emit a “clicking” sound to use a sonar type navigation for hunting. Clickers are the most dangerous enemy in the game and kill players in 1 hit. The object is to avoid them at all costs. There are a second type of enemy in the demo which act the same way as clickers do, only they are in the early stages of the infection, can still see, and will not kill players in 1 hit.

This is Naughty Dog’s first M rated game and it appears they are pulling out all the stops when it comes to the gore. Watching my friends play the game when a Clicker gets a hold of you, it immediately bites your neck, pulling back strands of flesh off your body. (PS- I didn’t die during the demo :) )

The demo showcases two large areas of the game where players must strategically decide how to take out the enemies. Aggroing them all at the same time is a recipe for disaster. The first area contains 1 clicker and 4 infected enemies. Taking out the first infected was easy. Naughty Dog incorporated a sneaking tactic which allows you suffocate and/or break the neck of enemies to stay silent. Players must then must turn to their backpack and use a combination of supplies they have been collecting and create distractions by throwing objects such as bricks and bottles to lure enemies away and take out stragglers. There are options such as bashing infected enemies skulls in with bricks, shooting them in the head with a pistol/magnum (which will most likely gain the attention of the other enemies) or taking them out silently one by one. When things get rough for Joel, he will go into an all-out fist fight (much like Nathan does in Uncharted) to beat enemies to death. If you are close to walls and other obstacles in the room, Joel will use that to his advantage and throw enemies into walls/objects.



The second area Joel must pass through is what looks to be a subway station. There are quite a few enemies in this area but the game introduces you to molotov cocktails, which if you have not been gathering supplies as you advance through the demo, you might not have enough material to make them. Molotov cocktails are good ways to take out multiple enemies; throw a brick at the corner of an area, watch the enemies stagger over to the noise, throw a cocktail and watch them burn. This area also gives you a shotgun with 3 or 4 shells. Ammo is very scarce cross the game which resembles a lot like the Condemned series. (Speaking of which, why have we not seen a Condemned 3??)



You finally make it back outside which felt like an eternity after exploring the abandoned building and subway station, and there’s a nice little cut scene that will hold players over until the game’s release.

Fans of Naught Dog and new players will love the tone, art direction and action compressed in the tight little package of Last of Us. I don’t think there’s any doubt this game will be a hit. It’s a thrilling breath of fresh air in the zombie craze (if that makes any sense). It’s not going to be an all-out shooter, although it’s possible some stages may incorporate that, the real fun is giving players the option on how to approach situation. Do I attack or do I avoid? Ammo and health kits are scarce. Choose wisely. I for one will definitely be support this game on launch. 
Last of Us is due out June 14, 2013 only on PS3. 

Sunday, March 31, 2013

PAX East 2013 Day 2 - Elder Scrolls Online Impressions




Elder Scrolls Online Impressions (AKA Skyrim Online) - I waited in line the longest to play this when I could have gone home and played Skyrim to get the same impressions. That’s essentially when this game is. It was nice to have 30 PCs setup for us to play, but the real WOW factor was playing outside of the booth; A five minute cinematic showing off three of the playable classes that was released back in January.




One thing that looks different from Skyrim is the flexibility in the upgrade trees. Weapons and armor are not tied down to classes. For example I could give a warrior (or dragon knight as ESO calls it) some leather armor and a bow if I want, or I can give my wizard heavy gear and have him walk around like Bugs Bunny in a suit of armor. The choice is yours.

The only big question that has not been released yet is the pricing model. Will Elder Scrolls Online go free to play? Or will there be a subscription involved? We saw what happened to The Old Republic with their subscription model… but I bet Betheda will bet the farm that the Skyrim name will help them gain subscribers and try their hand at $19.99/month. Below is the cinematic playing at the booth.

Elder Scrolls Online does not have a release date yet, but it's due sometime in 2013.



Metro: Last Light Impressions – Difficult! Well I played Metro 2033 on PC and of course, everyone knows that playing an FPS on PC is much easier than playing on console. So I was forced to use a crappy Xbox controller to figure out how get through the demo. It made things difficult and sucked a lot of the fun out of this game, but it does look like an equally immersive experience much like Metro 2033.



I was a little disappointed with the level they decided to showcase. It seemed like players needed to sneak around a lot to avoid enemies and the objective was not really clear. I wish they choose a better map. Graphically, the game looked surprisingly similar to Metro 2033. I didn't see too  many changes or jaw dropping sequences. Slight engine tweaks and a new game shouldn't have caused a three year dev cycle right?

Metro Last Light will be released on PS3, 360 and PC on May 14, 2013.



Dead Island Riptide Impressions - Ugh, I thought  maybe I would have fresh outlook on this franchise considering how much I hated the first release. It worked for Borderlands, why not Dead Island? Because Dead Island has not really changed much. It's still ridiculously hard to kill zombies which takes a lot of fun out of the whole point of game; killing zombies. I understand they are trying to incorporate a leveling system here but I think there would be easier ways to do this with certain melee weapons and areas of the island. This just isn't my cup of tea and it was not a pleasant experience.  

Dead Island Riptide is due out on PS3, 360 and PC April 23.